Might and Magic II — map walker

First-person 3D view with full 320×200 play-screen chrome (ASM layout @0x60F4) — same pipeline as the C++ GameSession and view3d_indoor.py.

Events on Tile

No events.

Minimap legend

  • Gold board — signpost (OP_06)
  • White lines — wall text (OP_05)
  • Orange X — fixed encounter (OP_12)
  • Magenta ✳ — seeded random encounter (OP_13)
  • Magenta dot — tile-flag fight (collision 0x80, random monsters, no script)
  • Faint magenta dots — ambient step zone (1-in-N roll)
  • Red dot — other scripted event (treasure, transition, …)
  • Gray dot — event flag cleared (OP_14, this session)

Controls

  • W / — step forward
  • S / — step backward
  • A / — turn left
  • D / — turn right
  • Town events: inn rest, tavern meals, mage guild spells, guild enroll (0x0D), portals (0x64)
  • Q — Quick Ref (party roster summary)
  • 16 — view character sheet
  • Esc — close Quick Ref / character sheet
  • Walk off edge — change screen via attrib.dat neighbours

Regenerate embedded data: python tools/export_map_walker.py