Events on Tile
No events.
Minimap legend
- Gold board — signpost (OP_06)
- White lines — wall text (OP_05)
- Orange X — fixed encounter (OP_12)
- Magenta ✳ — seeded random encounter (OP_13)
- Magenta dot — tile-flag fight (collision 0x80, random monsters, no script)
- Faint magenta dots — ambient step zone (1-in-N roll)
- Red dot — other scripted event (treasure, transition, …)
- Gray dot — event flag cleared (OP_14, this session)
Controls
- W / ↑ — step forward
- S / ↓ — step backward
- A / ← — turn left
- D / → — turn right
- Town events: inn rest, tavern meals, mage guild spells, guild enroll (0x0D), portals (0x64)
- Q — Quick Ref (party roster summary)
- 1–6 — view character sheet
- Esc — close Quick Ref / character sheet
- Walk off edge — change screen via
attrib.datneighbours
Regenerate embedded data: python tools/export_map_walker.py